AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in South America: Q2 2022 Performance
In Q2 2022, the top five third-person games on iOS in South America saw varying trends in downloads, revenue, and active users, with [Subway Surfers](https://app.sensortower.com/overview/512939461?country=US) and [Stumble Guys](https://app.sensortower.com/overview/1541153375?country=US) leading the pack.
During the second quarter of 2022, the top five third-person games on iOS in South America experienced noteworthy trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the dynamic performance of these popular titles.
Subway Surfers from Sybo Games ApS saw a significant increase in weekly revenue, peaking at approximately $18.1K in late May. Downloads remained strong throughout the quarter, reaching around 134K in mid-May. Active users also showed a steady rise, culminating in nearly 5.85M by the end of June.
Stumble Guys by Scopely, Inc. experienced a peak weekly revenue of about $147K at the end of March, with a slight dip in subsequent weeks. Downloads surged towards the end of the quarter, hitting approximately 168K in the last week of June. Active users followed a similar upward trend, reaching nearly 479K by the end of the period.
Free Fire: 7th Anniversary from Garena International I Private Limited maintained a consistent weekly revenue, peaking at around $227K in late March and again in late April. Downloads varied, with a high of approximately 71K in the final week of June. Active users fluctuated but ended the quarter at roughly 1.47M.
Apex Legends Mobile by Electronic Arts, launched in mid-May, saw an initial spike in revenue, reaching around $36K in its first week. Downloads peaked at approximately 421K during its release week. Active users also surged initially, peaking at around 396K, before settling down to approximately 98K by the end of June.
Going Balls from Supersonic Studios Ltd showed relatively modest revenue, peaking at around $235 in late March. Downloads were steady, with a high of approximately 25K in mid-April. Active users remained consistent, fluctuating around the 70K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.